Recently I was asked to
create to animate water splashing from out from the wheel of a moving car, as
if it was driving through a puddle. I studied animation at university, so I can
say with some small amount of authority that animating water is generally
considered one of the more difficult things an animator can do.
Probably the easiest way to
solve the problem is to use video of water with a transparent background that
has been modelled in a 3D application.
I used a video from iStock
similar to this one:
http://www.istockphoto.com/stock-video-8526304-water-splashes-in-slow-motion-preview-darker-than-original.php
it didn’t have the perfect
splash I needed, but there were enough different types of splashes and angles
to be able to piece something together with multiple layers and some After
Effects trickery.
The biggest problem I encountered
was that iStock footage uses Quick Time with Photo JPEG compression which
doesn’t have an alpha channel. You can however still create an alpha channel
using a “luma track matte”, as this tutorial shows. A luma track matte is
basically where After Effects creates an alpha channel based on luminosity
while keeping the integrity of the original footage.
Check out the video tutorial
here:
http://vimeo.com/7385956